Scan cube
Hold each face toward the camera. Keep the indicated neighboring center above it. Capture all six faces in even lighting.
Solve your 3×3 Rubik’s Cube online: scan six faces or enter colors, then follow animated 3D moves and direction arrows. Free, no download or account needed.
Hold each face toward the camera. Keep the indicated neighboring center above it. Capture all six faces in even lighting.
Hold each face toward the camera. Keep the indicated neighboring center above it. Capture all six faces in even lighting.
Check all 54 stickers. Choose a color and tap a sticker to correct it. Center colors define the six faces.
Keep U on top and F toward you. Follow each turn; clockwise is viewed directly at the face being turned.
CubeTurns is a free online solver for standard 3×3 Rubik’s Cube puzzles. Use your phone or webcam to scan all six faces, or enter the 54 sticker colors manually. Review the colors before solving, then follow the rotating layers and direction arrows one move at a time. Camera processing and the solution stay in your browser.
Yes. Open CubeTurns in a browser, choose Start camera and allow access. Hold each face flat inside the grid with the indicated neighboring center above it. Capture all six faces without turning any layers between captures, then review the colors. You can also use a computer webcam.
No installation or account is required. The solver calculates a sequence for the state you enter and shows each move in 3D. This helps you follow a solution; it is not a beginner course for memorizing a solving method. You can pause and move backward whenever you need.
Each color must appear nine times, but that is only the first check. A face scanned in the wrong orientation can create an impossible arrangement. A single twisted corner, flipped edge or pair of swapped pieces also cannot be solved by normal turns. Check every entered face before assuming your physical cube has a problem.
R turns the right face 90 degrees clockwise when viewed directly at that face. R′ turns it counterclockwise, and R2 turns it 180 degrees. The same rule applies to U, F, D, L and B. Keep U above and F in front of your physical cube; use the flat arrow diagram when the target face is hidden.
Use even lighting, reduce glare and keep the whole face inside the grid. After scanning, choose Enter colors, select a color and correct individual stickers. Rotate face fixes an entered face that is turned by 90 degrees. Camera recognition is not guaranteed, so review all 54 stickers before requesting a solution.
This tool supports standard 3×3 cubes with six solid face colors. It does not solve 2×2, 4×4, shape mods or center-image orientation. It verifies the generated moves against the entered cube state, but does not observe your physical turns and does not promise the shortest possible sequence.